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Bedrock

Field notes, architecture decisions, and practical guides filed under this recurring subject.

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AI ENGINEERING

27 October 2026 · 11 MIN READ

30 Failed Attempts and $21.87: The Output Cap of My Agent Factory Was Counting the Model's Thinking

At its identity step my agent build factory asks the model for three homepage mockups per site. For one site, five launches in a day produced 30 failed attempts, ten minutes of waiting each and $21.87 of model spend for nothing, while another site got its mockups the same afternoon. The cause was one number set months ago: a 32,000-token cap on each answer, on a model that now reasons before it writes, and whose reasoning counts against that cap. Here is how I found it, the per-model cap that fixed it, the replay that proved it before the merge, and the second defect the same morning exposed: an e-mail the page promised and nothing sent.

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CLOUD

23 September 2026 · 5 MIN READ

AWS This Week: CloudWatch Omni, GPT-6 Sol & Luna and Claude Opus 5.5 on Bedrock (Video)

88 seconds on the AWS news that actually changes your AI platform this week: Amazon CloudWatch Omni is generally available (observability organised around teams and applications, with an evaluation workflow for agents), OpenAI's GPT-6 Sol and Luna reach GA on Amazon Bedrock, Claude Opus 5.5 lands on AWS — plus one industry signal: frontier model prices fell twice in one day.

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AI ENGINEERING

22 September 2026 · 9 MIN READ

One 'AI Gateway', Two Different Jobs: the LLM Gateway and the Tool Gateway

Every agentic architecture conversation I have eventually collides with the phrase 'AI gateway' — and half the time the two people using it are talking about two different products. One proxies model traffic; the other fronts tools. Confusing them produces bad verdicts, broken migrations, and gateways justified by the wrong criterion. Here is how I untangle the two roles, the per-model API compatibility trap, and the one question that decides whether an extra gateway earns its place.

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AI ENGINEERING

16 September 2026 · 9 MIN READ

Five Agents, One Football Team: Per-Role Model Selection and Deterministic Guardrails on AgentCore

I entered an agent football tournament: five LLM-driven players on Bedrock AgentCore, one command per game tick, every tick latency-sensitive. Per-role Nova model selection, memory switched off, and deterministic rules applied after the LLM made the team work — and then command fingerprinting in CloudWatch proved my perfectly healthy runtimes had been playing for the wrong team all along.

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WEEKLY DIGEST

19 August 2026 · 7 MIN READ

AWS Summer Digest — July & August 2026: The Price War, and Agents Grow Up

Two months of AWS news in one editorial pass: GPT-5.6 lands on Bedrock and gets 80% cheaper seventeen days later, AgentCore ships the full production stack for agents (persistent compute, temporal governance, native payments), AI primitives melt into DynamoDB and Lambda, and a July 30 maintenance wave quietly retires the first-generation AI portfolio. With practitioner takes and what I'm watching for la rentrée.

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AI

07 August 2026 · 7 MIN READ

Validate the Issue, Not the Structure: a Self-Correcting Pipeline for LLM-Generated Games

My pipeline generates a playable HTML5 game every day with Bedrock. An audit found 6 of 7 published games broken — while every one of them passed structural validation. Here is how I rebuilt the quality gate around real usage: hit-tested playtests, a progress-signal check, prompt contracts, and a fail-closed publish loop that rejected three broken versions before shipping a good one.

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